|By Pat Romanski||
|September 2, 2014 06:00 PM EDT||
The global wearable electronics market is expected to cross $8 billion in 2018, growing at a healthy CAGR of 17.7% from 2013 to 2018. The total unit shipment is expected to cross 130 million units globally. In terms of products, wrist-wear accounted for the largest market revenue in 2012, with total revenue of the most established wearable electronic products - wrist-watches and wrist-bands combined, crossing $850 million. The potential of the industry can be gauged by the fact that both - the big and established players and small start-ups have up their ante in wearable electronics market.
Wearable Electronics Market and Technology Analysis (2013 - 2018): By Components (Sensors, Battery, Display, Networking); Applications (Consumer, Healthcare, Enterprise); Products (Smart -Textiles, Glasses, Watches);e-Materials & Geography research report says among application sectors, consumer applications accounted for the largest market share, with revenue crossing $2 billion, as of 2012. However, that of enterprise and industrial application is expected to grow at the highest CAGR (more than 21%), during the forecast period of 2013 to 2018. North America, with U.S. accounting for more than 80% of the market is the single largest revenue base for this global market, and is expected to maintain its dominance during the forecast period as well. However, the market in Asia-Pacific, with China leading the way, is likely to grow at the highest CAGR during the next five years.
The global wearable technology ecosystem's value was estimated to be more than $4 billion as of 2012, and is expected to reach cross $14 billion by 2018, growing at a CAGR more than 18% from 2013 to 2018. The total addressable market (TAM) for wearable technology is estimated to be more than $14 billion, as of 2012, and the current level of penetration for wearable technology was estimated to be roughly 18%. This market penetration rate of wearable technology is expected to accelerate (increasing rate of penetration every year) over the next five years, reaching roughly 46% penetration level in the TAM, by 2018.
The global wearable electronic textiles market is expected to grow faster than that of the overall wearable electronics market, with increasing demand and growing consumer adoption for wearable electronic smart-textiles, along with expected commercialization of more advanced - wearable electronic e-textiles by 2016.
The market of electrical and electronic components for wearable electronic products is also expanding rapidly, as the market value of components amounts to roughly 66% of that of products. With dynamically changing landscape for components in wearable electronics, the global wearable electronic components market is expected to cross $6 billion by 2018, offering huge revenue potential for key electronic component manufacturers focusing on this field.
23 companies profiled in this wearable electronics and technology market research report include Adidas AG, Apple, Inc., AT&T, Inc., By-Wire.Net, Enocean GMBH, Eurotech S.P.A, Epson Corporation, Glassup SRL, Google, Inc., Imprint Energy, Inc., Infineon Technologies AG, Jawbone, Inc., Nike, Inc., Olympus Corporation, O'Neill Wetsuits LIC, Plastic Logic Ltd., Shimmer Research, Inc., Texas Instruments, Inc., TNO Science And Industry Ltd., Vancive Medical Technologies (Avery Dennison Corporation), Vuzix Corporation, Weartech S.L and Zoog Technologies, Inc. For US$4650 (single user PDF), this research can be ordered at http://www.rnrmarketresearch.com/contacts/purchase?rname=94789 . If this US$4650 is not within your budget, request a discount for this report at http://www.rnrmarketresearch.com/contacts/discount?rname=94789 .
The report presents a detailed insight on the current wearable electronic industry, and identifies key trends of various segments of the market with in-depth quantitative and qualitative information. The report segments the global wearable electronics market on the basis of types of components and products, technologies, form-factor, application, and geography. Further, it contains revenue forecasts, and trend analysis with respect to the market's time-line. Following is the detailed explanation of each segment:
Market by Technology - The wearable electronics market by technology discusses products and components technologies that go into a wearable end-product. The technologies discussed include computing technologies, display & touch technologies, networking technologies, positioning technologies, sensing & control technologies, and (voice, speech & image) recognition technologies. Each of the technology segments is analyzed with respect to their applications into wearable electronics, such as Heads-up display (HUD), head mounted display (HMD), and augmented reality are discussed under display technologies and networking technologies discussed comprise of variations of Bluetooth, NFC, ANT+, Wi-Fi, and so on. Similarly, trends in each technology segment are discussed and analyzed for its feasibility in wearable electronics along with impact of these technologies on the market.
The market is further analyzed by material technology for the upcoming product segment - Smart & e-Textiles, in wearable electronics. Smart & e-textile markets based on various types of materials are further segmented by material types, material properties, and embedded functions in materials.
Market by Components and Products - The wearable electronics component market is analyzed as a whole, and is also segmented into market for power supply components, positioning and networking components, sensing components, control components, display components, memory, and interface components among others - for wearable electronics. Wearable electronics market by products discusses products under six segments - wrist-wear, eye-wear, foot-wear, neck-wear, body-wear, and others (finger, hand, arm & leg-wear) such as ring scanners, smart headsets, and so on.
Market by Application & Form Factor - The wearable electronics market is segmented into four major application verticals, namely - consumer applications, healthcare applications, enterprise and industrial applications, and other applications comprising of logistics, warehouse, military and aviation applications. Market by form-factor discusses wearable electronics market by segmenting the market in two broad categories - textile wearable electronics and non-textile wearable electronics, and the textile based wearable electronics market is further segmented into smart-textiles and e-textiles.
Market by Geography - The report discusses the wearable electronics market in four major geographical regions; namely - North America, Europe, Asia-Pacific, and Rest of the World (ROW). Geographical analysis in the report contains the in-depth classification into U.S. and others for North America, U.K., Germany, France, and others for Europe, and China, Japan, South Korea, India, and others for Asia-Pacific, and Latin America, Middle East, and others in ROW.
The Wearable Electronics Market and Technology Analysis (2013 - 2018): By Components (Sensors, Battery, Display, Networking); Applications (Consumer, Healthcare, Enterprise); Products (Smart -Textiles, Glasses, Watches);e-Materials & Geography report also identifies the drivers, restraints, opportunities, current market trends, winning imperatives, and burning issues of the global wearable electronics market. Apart from the market segmentation, the report also includes the critical market data and qualitative information for each product type along with qualitative analysis such as Porter's five force analysis, market time-line analysis, market investment analysis, industry breakdown analysis and value chain analysis.
Head Mounted Display (HMD) Market by Products (Helmet Mounted, Wearable Glass), Components (Micro display, Camera, control unit, Tracker, Accessories), Applications (Defence, industrial, Video Gaming) & Geography - Global Analysis and Forecast to 2020 research report is of 300 pages and published in May 2014. Companies profiled in this research include BAE Systems, Emagin Corporation, Epson Corporation, Google, Inc., Kopin Corporation, Oculus VR Inc., Optis SaS, Recon Instruments, Inc., Rockwell Collins, Sony Corporation, System Technologies Incorporated and Thales SA. Read more on this report at http://www.rnrmarketresearch.com/head-mounted-display-hmd-market-global-forecast-analysis-2012-2017-by-products-helmet-mounted-display-head-mounted-displaycomputing-components-microdisplay-tracker-computing-battery-market-report.html .
Internet of Things Technology and Application Market by Communication Technology (ZigBee, Z-Wave, Bluetooth, Wi-Fi, NFC, RFID), Application Vertical (Building Automation, Consumer, Wearable Electronics, Industrial, Automotive & Transportation, Agriculture) & Geography - Global Trends & Forecasts to 2014 - 2020 is a May 2014 research report of 452 pages. Major chunk of Internet of Things market revenue is expected to come from the consumer segment which currently accounts for more than 80% of the total revenue products such as smartphones, laptops, and tablets which are driving the growth of this market. Besides detailed analysis, drivers, restraints, and opportunities of the market are presented along with key, current application trends and technology trends of the Internet of Things. This report also includes a predictive analysis of mainstream adoption of a few technological trends and IoT-relevant markets over a given period of time. This technology adoption timeline includes: wearable technology, IPV6, connected car, cloud computing, gesture recognition, augmented reality, big data, smart HVAC, smart lighting, and precision farming. Companies like ARM Ltd., Axeda Corporation, Cisco Systems, Inc., Dassault Systems, Ecobee Inc., Enocean GMBH, Fujitsu, Ltd., Gainspan Corporation, Intel Corporation, Nest Labs, Inc., Rockwell Automation, Inc. and Texas Instruments Incorporated are profiled in this report available at http://www.rnrmarketresearch.com/internet-of-things-technology-and-application-market-by-communication-technology-zigbee-z-wave-bluetooth-wi-fi-nfc-rfid-application-vertical-building-automation-consumer-wearable-electronic-market-report.html .
Explore more reports on the electronics market at http://www.rnrmarketresearch.com/reports/information-technology-telecommunication/electronics .
2nd International Internet of @ThingsExpo will take place November 4-6, 2014 at the Santa Clara Convention Center, Santa Clara, California with over 100 major sponsors and exhibitors in 2014 and more than 6,000 delegates from 17 countries.
Internet of @ThingsExpo this week launched the premiere issue of its monthly newsletter which contains highlights of the hottest sessions and speakers from Internet of @ThingsExpo, speaking information as well as sponsorship opportunities.
Download @ThingsExpo Newsletter ▸ Here
Chris Matthieu Named Internet of @ThingsExpo Tech Chair
Internet of @ThingsExpo has announced today that Chris Matthieu has been named tech chair of Internet of @ThingsExpo 2014 Silicon Valley.
The 2nd Global Internet of @ThingsExpo will take place on November 4-6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
Chris Matthieu has two decades of telecom and web experience. He launched his Teleku cloud communications-as-a-service platform at eComm in 2010, which was acquired by Voxeo. Next he built an open source Node.JS PaaS called Nodester, which was acquired by AppFog. His new startup is Twelephone (http://twelephone.com). Leveraging HTML5 and WebRTC, Twelephone's BHAG (Big Hairy Audacious Goal) is to become the next generation telecom company running in the Web browser.
Tracks and topics for Internet of Internet of @ThingsExpo Silicon Valley will include:
Consumer IoT and Wearables Track
- Smart Appliances
- Smart Cars
- Smartphones 2.0
- Smart Travel
- Personal Fitness
- Health Care
- Personalized Marketing
- Customized Shopping
- Personal Finance
- The Digital Divide
- Mobile Cash & Markets
- Games & the IoT
- The Future of Education
- Virtual Reality
Video: @ThingsExpo power panel discussion at Internet of @ThingsExpo New York
Enterprise IoT Track
- The Business Case for IoT
- Smart Grids
- Smart Cities
- Smart Transportation
- The Smart Home
- Wiring the IoT
- The Internet of Everything
- Digital Transformation of Enterprise IT
- Local & State Government
- Federal Government
IoT Developer and WebRTC Track
- Eclipse Foundation
- Cloud Foundry
- Linux Containers
- Open Source Hardware
- AJAX and the IoT
- Leveraging SOA
- Multi-Cloud IoT
- Evolving Standards
- Security & Privacy Protocols
- GPS & Proximity Services
- Nest Labs
@ThingsExpo billboard is viewed by more than 1.3 million motorists per week on Highway 101, in the heart of Silicon Valley.
Sponsorship Opportunities for Internet of @ThingsExpo 2014 Silicon Valley
Internet of @ThingsExpo 2014 Silicon Valley "show prospectus" has shipped. Sponsorship, exhibit, and keynote opportunities can be obtained from Carmen Gonzalez by email at events (at) sys-con.com, or by phone 201 802-3021.
About SYS-CON Media & Events
SYS-CON Media (www.sys-con.com) has since 1994 been connecting technology companies and customers through a comprehensive content stream at www.sys-con.com - featuring over forty focused subject areas, from Cloud Computing to Web Security - interwoven with market-leading full-scale conferences produced by SYS-CON Events. The company's internationally recognized brands include among others Cloud Expo® (www.CloudComputingExpo.com), Big Data Expo (http://BigDataExpo.net), Virtualization Conference & Expo (www.VirtualizationConference.com), DevOps Summit (http://DevOpsSummit.sys-con.com), Internet of @ThingsExpo (http://www.ThingsExpo.com), SDDC Expo (http://SDDCExpo.sys-con.com), WebRTC Summit (http://WebRTCSummit.net), Government IT Conference & Expo (www.GovITExpo.com), Cloud Computing Bootcamp (www.CloudComputingBootcamp.com), and UlitzerLive! New Media Conference & Expo (http://events.sys-con.com).
Cloud Expo® is a registered trademark of Cloud Expo, Inc.
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Oct. 28, 2016 02:15 PM EDT Reads: 4,030
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Oct. 28, 2016 01:15 PM EDT Reads: 8,656
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Oct. 28, 2016 01:00 PM EDT Reads: 2,430
"We've discovered that after shows 80% if leads that people get, 80% of the conversations end up on the show floor, meaning people forget about it, people forget who they talk to, people forget that there are actual business opportunities to be had here so we try to help out and keep the conversations going," explained Jeff Mesnik, Founder and President of ContentMX, in this SYS-CON.tv interview at 18th Cloud Expo, held June 7-9, 2016, at the Javits Center in New York City, NY.
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Oct. 28, 2016 12:30 PM EDT Reads: 664
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