|By Business Wire||
|June 5, 2014 08:00 AM EDT||
2K and Gearbox Software announced today that Borderlands®: The Pre-Sequel™, the next standalone game in the wildly popular Borderlands franchise, will be available in North America on October 14, 2014, and internationally on October 17, 2014, for the Xbox 360 games and entertainment system from Microsoft, PlayStation®3 computer entertainment system and Windows PC. Currently in co-development with Gearbox Software and 2K Australia, Borderlands: The Pre-Sequel is set in between the award-winning Borderlands and Borderlands 2, and brings low-gravity shoot ‘n’ loot mayhem to Pandora’s moon for the first time. Additionally, those who pre-order the game through participating retailers will receive the Shock Drop Slaughter Pit bonus content, which features intense zero-atmosphere combat against the fiercest enemies Pandora’s moon has to offer, and rewards players with unique in-game loot.
Borderlands: The Pre-Sequel offers gravity-bending gameplay with oxygen-propelled jetpacks, as well as new weapons, enemies, vehicles, and moon environments. Playing as four all-new character classes with unique skill trees, gamers will contribute to the rise of Handsome Jack and experience his origin story as he transforms into the megalomaniacal tyrant fans loved to hate in Borderlands 2.
“The teams at Gearbox and 2K Australia have combined the best talent from both studios to create a Borderlands experience that we know fans are going to love,” said Christoph Hartmann, president of 2K. “For those that haven’t played the critically acclaimed franchise, there’s never been a better time to jump in than with Borderlands: The Pre-Sequel.”
Borderlands: The Pre-Sequel continues the franchise’s tradition of industry-leading co-op allowing friends to play together locally via split-screen as well as online with drop-in-drop-out capabilities. With co-op being as seamless as ever, Borderlands: The Pre-Sequel remains accessible for gamers and their friends to play alone or together in a variety of configurations.
“It’s incredibly exciting that an all-new Borderlands experience is as close as this October,” added Randy Pitchford, president of Gearbox Software. “If you’ve played any of the Borderlands games or if you have a friend who hasn’t yet, the opportunity to blast off as a new set of playable characters in a whole new campaign experience, including shooting and looting on the moon, is just around the corner.”
“We are huge fans of the Borderlands franchise and are thrilled to have this opportunity to show what we can bring to the Borderlands universe,” concluded Tony Lawrence, general manager of 2K Australia. “We can’t wait for fans to play as Athena, Wilhelm, Nisha and Claptrap and experience the new low-gravity gunplay with awesome new guns to freeze and smash enemies, all in the name of Handsome Jack.”
Gamers who pre-order Borderlands: The Pre-Sequel will gain access to the Shock Drop Slaughter Pit bonus content. Taking place in an old Dahl facility on Pandora’s moon, players will meet TR4-NU, who once was one of Dahl’s military recruiters until he went crazy. TR4-NU is now hosting the Shock Drop Slaughter Pit and giving awesome loot to those who succeed against the moon’s toughest enemies. To pre-order Borderlands: The Pre-Sequel, please visit http://borderlandsthegame.com/index.php/retail/borderlands-the-presequel.
Borderlands: The Pre-Sequel will be available on October 14, 2014 in North America and on October 17, 2014 internationally, for Xbox 360, PS3™, and Windows PC. Borderlands: The Pre-Sequel is not yet rated by the ESRB. Watch the first trailer for Borderlands: The Pre-Sequel at https://www.youtube.com/watch?v=xe6oobNa_RA. For more information, please visit the official Borderlands web site, follow @borderlands on twitter, become a fan of Borderlands on Facebook, and subscribe to the new Borderlands channel on YouTube.
About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, 2K Marin, 2K Czech, 2K Australia, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™ and XCOM® franchises, the beloved Sid Meier’s Civilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2K.com.
*According to 2008 - 2014 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through April 2014.
About Gearbox Software
Gearbox Software is respected industry wide for award winning, best-selling video games developed for all major video game platforms. Founded in 1999 and headquartered near Dallas, TX, Gearbox Software is well known for the creation, development and management of its original blockbuster video game franchises including the critically acclaimed, award winning Brothers in Arms franchise and the record-breaking, genre-setting Borderlands franchise. In addition to having developed video games in some of the world's greatest video game brands, including Half-Life and Halo, Gearbox Software has also acquired and produced content for powerful, landmark intellectual property including Duke Nukem and Homeworld. Gearbox Software’s success has been supported through many key and mutually beneficial business relationships with the world's greatest video game platform and publishing partners including Sony, Microsoft, Nintendo, Valve/Steam, Apple and Take-Two/2K.
About 2K Australia
Founded in 2006 and based in Canberra, 2K Australia has played an integral role in the development of 2K’s critically acclaimed BioShock franchise – working closely on BioShock and BioShock Infinite, as well as supporting the development of BioShock 2. 2K Australia is currently co-developing the next installment in the Borderlands franchise with Gearbox Software, Borderlands: The Pre-Sequel.
"PlayStation" is a registered trademark of Sony Computer Entertainment Inc.
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Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company's future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles for current and next-generation platforms, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company's Annual Report on Form 10-K for the fiscal year ended March 31, 2014, in the section entitled "Risk Factors," and the Company's other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.
The BPM world is going through some evolution or changes where traditional business process management solutions really have nowhere to go in terms of development of the road map. In this demo at 15th Cloud Expo, Kyle Hansen, Director of Professional Services at AgilePoint, shows AgilePoint’s unique approach to dealing with this market circumstance by developing a rapid application composition or development framework.
Dec. 22, 2014 11:00 AM EST Reads: 1,426
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Dec. 22, 2014 11:00 AM EST Reads: 2,326
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Dec. 21, 2014 02:00 PM EST Reads: 2,407
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Dec. 21, 2014 01:00 PM EST Reads: 2,019
The major cloud platforms defy a simple, side-by-side analysis. Each of the major IaaS public-cloud platforms offers their own unique strengths and functionality. Options for on-site private cloud are diverse as well, and must be designed and deployed while taking existing legacy architecture and infrastructure into account. Then the reality is that most enterprises are embarking on a hybrid cloud strategy and programs. In this Power Panel at 15th Cloud Expo (http://www.CloudComputingExpo.com), moderated by Ashar Baig, Research Director, Cloud, at Gigaom Research, Nate Gordon, Director of T...
Dec. 21, 2014 11:30 AM EST Reads: 2,434
SYS-CON Events announced today that IDenticard will exhibit at SYS-CON's 16th International Cloud Expo®, which will take place on June 9-11, 2015, at the Javits Center in New York City, NY. IDenticard™ is the security division of Brady Corp (NYSE: BRC), a $1.5 billion manufacturer of identification products. We have small-company values with the strength and stability of a major corporation. IDenticard offers local sales, support and service to our customers across the United States and Canada. Our partner network encompasses some 300 of the world's leading systems integrators and security s...
Dec. 21, 2014 10:00 AM EST Reads: 2,172
ARMONK, N.Y., Nov. 20, 2014 /PRNewswire/ -- IBM (NYSE: IBM) today announced that it is bringing a greater level of control, security and flexibility to cloud-based application development and delivery with a single-tenant version of Bluemix, IBM's platform-as-a-service. The new platform enables developers to build ap...
Dec. 21, 2014 06:15 AM EST Reads: 2,142
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Dec. 20, 2014 08:00 AM EST Reads: 1,423
DevOps Summit 2015 New York, co-located with the 16th International Cloud Expo - to be held June 9-11, 2015, at the Javits Center in New York City, NY - announces that it is now accepting Keynote Proposals. The widespread success of cloud computing is driving the DevOps revolution in enterprise IT. Now as never before, development teams must communicate and collaborate in a dynamic, 24/7/365 environment. There is no time to wait for long development cycles that produce software that is obsolete at launch. DevOps may be disruptive, but it is essential.
Dec. 18, 2014 09:45 PM EST Reads: 1,278
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Dec. 18, 2014 09:00 AM EST Reads: 1,397
Nigeria has the largest economy in Africa, at more than US$500 billion, and ranks 23rd in the world. A recent re-evaluation of Nigeria's true economic size doubled the previous estimate, and brought it well ahead of South Africa, which is a member (unlike Nigeria) of the G20 club for political as well as economic reasons. Nigeria's economy can be said to be quite diverse from one point of view, but heavily dependent on oil and gas at the same time. Oil and natural gas account for about 15% of Nigera's overall economy, but traditionally represent more than 90% of the country's exports and as...
Dec. 18, 2014 06:00 AM EST Reads: 954
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Dec. 17, 2014 11:15 PM EST Reads: 1,451
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Dec. 17, 2014 11:00 PM EST Reads: 1,498
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Dec. 17, 2014 08:00 PM EST Reads: 1,465
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Dec. 17, 2014 06:30 PM EST Reads: 1,416
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Dec. 17, 2014 11:45 AM EST Reads: 1,575
We certainly live in interesting technological times. And no more interesting than the current competing IoT standards for connectivity. Various standards bodies, approaches, and ecosystems are vying for mindshare and positioning for a competitive edge. It is clear that when the dust settles, we will have new protocols, evolved protocols, that will change the way we interact with devices and infrastructure. We will also have evolved web protocols, like HTTP/2, that will be changing the very core of our infrastructures. At the same time, we have old approaches made new again like micro-services...
Dec. 16, 2014 11:45 PM EST Reads: 1,425
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Dec. 15, 2014 11:45 PM EST Reads: 1,782
The 3rd International Internet of @ThingsExpo, co-located with the 16th International Cloud Expo - to be held June 9-11, 2015, at the Javits Center in New York City, NY - announces that its Call for Papers is now open. The Internet of Things (IoT) is the biggest idea since the creation of the Worldwide Web more than 20 years ago.
Dec. 15, 2014 10:30 AM EST Reads: 6,935
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Dec. 15, 2014 10:00 AM EST Reads: 1,998