|By PR Newswire||
|February 20, 2013 08:21 PM EST||
NEW YORK, Feb. 20, 2013 /PRNewswire/ -- Sony Computer Entertainment Inc. (SCE) today introduced PlayStation®4 (PS4™), its next-generation gaming platform for the home, alongside the videogame industry's brightest and most creative minds at PlayStation®Meeting 2013. With unprecedented power, deep social capabilities, and instant accessibility, PS4 allows game creators to unleash their imaginations and deliver new play experiences to gamers that were never before possible. The live audience at the Hammerstein Ballroom in New York, along with millions of fans streaming the event around the world, were also provided with a sneak peek of some of the games that will ultimately define the PS4 experience.
Andrew House, President and Group CEO, Sony Computer Entertainment Inc. officially announced PS4 and presented the broader vision for PlayStation® evolving from a console in the living room into the best place to play wherever gamers are: "Our vision for the future is consumer-centric, developer-inspired, and characterized by an unwavering commitment to phenomenal play experiences," House remarked. "Today we are revealing the genesis of an expanding 'idea' about the future of play – an idea with enough potential to satisfy the insatiable appetites of our creative community of developers and gamers."
Acclaimed game designer and industry veteran Mark Cerny then took the stage to discuss PS4 in more detail, including the powerful system components that will give developers the canvas to fully express their creative ideas and deliver more immersive gaming that transcends today's expectations. Cerny, the lead system architect for PS4, also talked about the five key principles guiding the design of the consumer experience that will surround all games: simple, immediate, social, integrated, and personalized.
"We wanted to ensure that nothing would come between the platform and the joy of play," Cerny said. "We also wanted to be sure that the system architecture could fluidly connect the player to a larger world of experiences, and provide easy access to everything PlayStation® has to offer – across the console and mobile spaces, and PlayStation®Network. And we were able to create, in PS4, a platform by game creators for game creators."
David Perry, noted developer and CEO of Gaikai Inc., which joined SCE group last year, announced the ambitions for PlayStation®Network and how PS4 will leverage Gaikai's cloud technology to deliver a sea change in how consumers discover, access, share and enjoy games. Whether that's connecting PSN more deeply into social networks or broadcasting the game a user is playing in real time or getting help from friends in new ways, the gaming experience on PS4 is rooted in social interaction. Perry also discussed the company's goal to make free exploration possible for various games, a concept he described as, "Try it for free, share it if you like it, only pay for games you fall in love with."
PS4 integrates second screens, including PS Vita, smartphones and tablets, to wrap gamers in their favorite content wherever they are. SCE's long-term goal is to make almost every PS4 title playable on PS Vita by using Remote Play over Wi-Fi networks. "PS Vita is the ultimate companion device for PS4, enabling gamers to pull their games from their beautiful HDTVs to PS Vita's beautiful 5-inch screen," Perry noted.
The spotlight moved toward some of the most creative individuals in the development and publishing community, highlighting how PS4 brings a new synergy between hardware and software to enable new emotional states of play never before possible. "The future of PlayStation is about great games – inspiring, new experiences from the imaginations of the world's best creators," said Michael Denny, SVP, Sony Computer Entertainment Worldwide Studios.
Denny introduced developers behind some of the first-party titles being created exclusively for the new platform, including Guerrilla Games' Hermen Hulst, Sucker Punch Productions' Nate Fox, and Evolution Studios' Matt Southern.
"'Next Generation' no longer just means 'more powerful hardware,'" Southern said. "We're a next generation of gamer, we want to play great looking games but in new ways that fit our permanently-connected lives. To us, that means driving in a team. It's such a thrill for a studio to be asked to help define new PlayStation technology, so that we can bring our vision for team based racing to life."
Celebrated independent developer Jonathan Blow then unveiled the first official trailer for The Witness, which will be exclusive to PS4 for console and underscores PlayStation's support of developers interested in pushing the boundaries of play.
PlayStation®Meeting 2013 also featured two of the gaming industry's most talented creators providing a glimpse into the future of what's possible on PS4. David Cage from Quantic Dream explored narrative-driven gaming and how PS4's powerful hardware lets developers forget about technology and focus on creating experiences that trigger emotions. "We can concentrate on what amazing stories we want to tell and what incredible worlds we want to create," Cage said. "We can take you to places you have never seen before and make you feel emotions that you have never felt in real life, without having to wonder if we will have the horsepower to do so. We are now only limited by our imagination."
Alex Evans from Media Molecule then re-imagined the concept of user-generated content and creativity. Armed with a PlayStation®Move motion controller, he demonstrated the freedom of expression that PS4 offers to creators, whether they're professional developers or gamers of all levels. Evans remarked: "PS4, in our eyes, should be 'the creative console'. It's the place you go to be inspired; It's the place to experience other's dreams, or make your own: it's the place you go, to make. With PS4, with the creative console, we want to change making in every way: from music to gaming to story-telling."
Building on PlayStation's long-standing history of collaborating with third-party partners, PS4 will have software support from virtually every major developer and publisher across North America, Europe and Japan. At PlayStation Meeting 2013, titles in development and technology demos were presented by partners including Activision Publishing, Inc., Blizzard Entertainment, Inc., Bungie, Inc., CAPCOM, Epic Games, Inc., Havok, SQUARE ENIX Co., Ltd., Ubisoft Entertainment, showcasing how the development community has already embraced PS3's ability to make their imaginations become reality.
Ubisoft Entertainment Co-Founder and CEO Yves Guillemot announced that Watch_Dogs, introduced at E3 2012 to critical acclaim, will launch with PS4. "Today, with PS4, Sony Computer Entertainment is introducing an amazing new platform," Guillemot said. "It will let developers like ours deliver games that surpass anything previously possible on a home console. PS4 will also help us deliver on what we believe to be the future of gaming."
Chris Metzen, Senior Vice President of Story and Franchise Development of Blizzard Entertainment, Inc., unveiled that the award-winning Diablo franchise would make its console debut with PlayStation. Diablo III will be adapted for PS4 with an interface custom-designed to work naturally on controllers.
Eric Hirshberg, CEO of Activision Publishing, Inc., announced full support from its developers for PS4. Hirshberg then introduced Bungie, Inc., which is working on "the next great video game franchise – Destiny™."
Harold Ryan, President of Bungie, Inc., announced that Destiny will have exclusive content for PlayStation gamers. Ryan said: "Like PS4, Destiny is an online, connected experience. Like PS4, Destiny lets you access the content you love from multiple devices. And like PS4, Destiny is designed to entertain you for years to come."
The lineup of PS4 games shown at PlayStation Meeting 2013 include:
- Driveclub (WWS Evolution Studios)
- inFAMOUS Second Son (WWS Sucker Punch Productions)
- Killzone: Shadow Fall (WWS Guerrilla Games)
- Knack (WWS Japan Studio)
- Deep Down (working title) (CAPCOM)
- Destiny (Activision Publishing, Inc./ Bungie, Inc.)
- Diablo III (Blizzard Entertainment, Inc.)
- The Witness (Jonathan Blow)
- Watch_Dogs (Ubisoft Entertainment)
Additional titles that will be available for PS4 will continue to be announced, demonstrating the full support of SCE Worldwide Studios, third-party developers and publishers, and the independent development community.
"The arrival of PS4 is a critical initiative that presents an enormous opportunity to dramatically evolve the game play experience into something far grander than ever imagined," House said, as he concluded the event. "From enhanced social capabilities to intensified power to realizing bigger, better, and more immersive game play, to the evolution of our ecosystem to meet the requirements for a simpler, more adaptive interface, we believe PS4 proves we have more to offer than ever before."
About Sony Computer Entertainment Inc.
Recognized as the global leader and company responsible for the progression of consumer-based computer entertainment, Sony Computer Entertainment Inc. (SCEI) manufactures, distributes, develop and markets the PlayStation®2 (PS2®) computer entertainment system, the PSP® (PlayStation®Portable) handheld entertainment system, the PlayStation®3 (PS3®) computer entertainment system and the PlayStation®Vita (PS Vita) portable entertainment system. SCEI has revolutionized home entertainment since they launched PlayStation® in 1994. PS2® further enhances the PlayStation® legacy as the core of home networked entertainment. PSP® is a handheld entertainment system that allows users to enjoy 3D games with high-quality full-motion video and high-fidelity stereo audio. PS3® is an advanced computer system, incorporating the powerful Cell Broadband Engine and RSX processors. PS Vita is an ultimate portable entertainment system that offers a revolutionary combination of rich gaming and social connectivity within a real world context. SCEI also delivers the PlayStation® experience to open operating systems through PlayStation®Mobile, a cross device platform. Headquartered in Tokyo, Japan, SCEI, along with its affiliated companies, Sony Computer Entertainment America LLC., and Sony Computer Entertainment Europe Ltd., and its division companies, Sony Computer Entertainment Japan and Sony Computer Entertainment Asia develops, publishes, markets and distributes hardware and software, and manages the third party licensing programs for these platforms in the respective markets worldwide.
PlayStation, PS4, PS3, PS2 and PSP are registered trademarks or trademarks of Sony Computer Entertainment Inc. All other trademarks are property of their respective owners.
SOURCE Sony Computer Entertainment Inc.
One of the bewildering things about DevOps is integrating the massive toolchain including the dozens of new tools that seem to crop up every year. Part of DevOps is Continuous Delivery and having a complex toolchain can add additional integration and setup to your developer environment. In his session at @DevOpsSummit at 18th Cloud Expo, Miko Matsumura, Chief Marketing Officer of Gradle Inc., will discuss which tools to use in a developer stack, how to provision the toolchain to minimize onboa...
Feb. 13, 2016 08:00 PM EST Reads: 148
With an estimated 50 billion devices connected to the Internet by 2020, several industries will begin to expand their capabilities for retaining end point data at the edge to better utilize the range of data types and sheer volume of M2M data generated by the Internet of Things. In his session at @ThingsExpo, Don DeLoach, CEO and President of Infobright, will discuss the infrastructures businesses will need to implement to handle this explosion of data by providing specific use cases for filte...
Feb. 13, 2016 02:00 PM EST Reads: 259
SYS-CON Events announced today that Pythian, a global IT services company specializing in helping companies adopt disruptive technologies to optimize revenue-generating systems, has been named “Bronze Sponsor” of SYS-CON's 18th Cloud Expo, which will take place on June 7-9, 2015 at the Javits Center in New York, New York. Founded in 1997, Pythian is a global IT services company that helps companies compete by adopting disruptive technologies such as cloud, Big Data, advanced analytics, and DevO...
Feb. 13, 2016 01:30 PM EST Reads: 287
SYS-CON Events announced today that Avere Systems, a leading provider of enterprise storage for the hybrid cloud, will exhibit at SYS-CON's 18th International Cloud Expo®, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. Avere delivers a more modern architectural approach to storage that doesn’t require the overprovisioning of storage capacity to achieve performance, overspending on expensive storage media for inactive data or the overbuilding of data centers ...
Feb. 13, 2016 01:30 PM EST Reads: 148
SYS-CON Events announced today that Commvault, a global leader in enterprise data protection and information management, has been named “Bronze Sponsor” of SYS-CON's 18th International Cloud Expo, which will take place on June 7–9, 2016, at the Javits Center in New York City, NY, and the 19th International Cloud Expo, which will take place on November 1–3, 2016, at the Santa Clara Convention Center in Santa Clara, CA. Commvault is a leading provider of data protection and information management...
Feb. 13, 2016 12:45 PM EST Reads: 474
The Quantified Economy represents the total global addressable market (TAM) for IoT that, according to a recent IDC report, will grow to an unprecedented $1.3 trillion by 2019. With this the third wave of the Internet-global proliferation of connected devices, appliances and sensors is poised to take off in 2016. In his session at @ThingsExpo, David McLauchlan, CEO and co-founder of Buddy Platform, will discuss how the ability to access and analyze the massive volume of streaming data from mil...
Feb. 13, 2016 12:00 PM EST
SYS-CON Events announced today that Alert Logic, Inc., the leading provider of Security-as-a-Service solutions for the cloud, will exhibit at SYS-CON's 18th International Cloud Expo®, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. Alert Logic, Inc., provides Security-as-a-Service for on-premises, cloud, and hybrid infrastructures, delivering deep security insight and continuous protection for customers at a lower cost than traditional security solutions. Ful...
Feb. 13, 2016 12:00 PM EST Reads: 474
SYS-CON Events announced today that Interoute, owner-operator of one of Europe's largest networks and a global cloud services platform, has been named “Bronze Sponsor” of SYS-CON's 18th Cloud Expo, which will take place on June 7-9, 2015 at the Javits Center in New York, New York. Interoute is the owner-operator of one of Europe's largest networks and a global cloud services platform which encompasses 12 data centers, 14 virtual data centers and 31 colocation centers, with connections to 195 ad...
Feb. 13, 2016 12:00 PM EST Reads: 454
SYS-CON Events announced today that Men & Mice, the leading global provider of DNS, DHCP and IP address management overlay solutions, will exhibit at SYS-CON's 18th International Cloud Expo®, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. The Men & Mice Suite overlay solution is already known for its powerful application in heterogeneous operating environments, enabling enterprises to scale without fuss. Building on a solid range of diverse platform support,...
Feb. 13, 2016 11:45 AM EST Reads: 278
WebSocket is effectively a persistent and fat pipe that is compatible with a standard web infrastructure; a "TCP for the Web." If you think of WebSocket in this light, there are other more hugely interesting applications of WebSocket than just simply sending data to a browser. In his session at 18th Cloud Expo, Frank Greco, Director of Technology for Kaazing Corporation, will compare other modern web connectivity methods such as HTTP/2, HTTP Streaming, Server-Sent Events and new W3C event APIs ...
Feb. 13, 2016 11:30 AM EST
Fortunately, meaningful and tangible business cases for IoT are plentiful in a broad array of industries and vertical markets. These range from simple warranty cost reduction for capital intensive assets, to minimizing downtime for vital business tools, to creating feedback loops improving product design, to improving and enhancing enterprise customer experiences. All of these business cases, which will be briefly explored in this session, hinge on cost effectively extracting relevant data from ...
Feb. 13, 2016 11:30 AM EST Reads: 158
There will be new vendors providing applications, middleware, and connected devices to support the thriving IoT ecosystem. This essentially means that electronic device manufacturers will also be in the software business. Many will be new to building embedded software or robust software. This creates an increased importance on software quality, particularly within the Industrial Internet of Things where business-critical applications are becoming dependent on products controlled by software. Qua...
Feb. 13, 2016 11:00 AM EST
SYS-CON Events announced today that iDevices®, the preeminent brand in the connected home industry, will exhibit at SYS-CON's 18th International Cloud Expo®, which will take place on June 7-9, 2016, at the Javits Center in New York City, NY. iDevices, the preeminent brand in the connected home industry, has a growing line of HomeKit-enabled products available at the largest retailers worldwide. Through the “Designed with iDevices” co-development program and its custom-built IoT Cloud Infrastruc...
Feb. 13, 2016 11:00 AM EST Reads: 154
Companies can harness IoT and predictive analytics to sustain business continuity; predict and manage site performance during emergencies; minimize expensive reactive maintenance; and forecast equipment and maintenance budgets and expenditures. Providing cost-effective, uninterrupted service is challenging, particularly for organizations with geographically dispersed operations.
Feb. 13, 2016 11:00 AM EST
Join us at Cloud Expo | @ThingsExpo 2016 – June 7-9 at the Javits Center in New York City and November 1-3 at the Santa Clara Convention Center in Santa Clara, CA – and deliver your unique message in a way that is striking and unforgettable by taking advantage of SYS-CON's unmatched high-impact, result-driven event / media packages.
Feb. 13, 2016 10:00 AM EST Reads: 105
As enterprises work to take advantage of Big Data technologies, they frequently become distracted by product-level decisions. In most new Big Data builds this approach is completely counter-productive: it presupposes tools that may not be a fit for development teams, forces IT to take on the burden of evaluating and maintaining unfamiliar technology, and represents a major up-front expense. In his session at @BigDataExpo at @ThingsExpo, Andrew Warfield, CTO and Co-Founder of Coho Data, will dis...
Feb. 13, 2016 09:45 AM EST Reads: 234
Silver Spring Networks, Inc. (NYSE: SSNI) extended its Internet of Things technology platform with performance enhancements to Gen5 – its fifth generation critical infrastructure networking platform. Already delivering nearly 23 million devices on five continents as one of the leading networking providers in the market, Silver Spring announced it is doubling the maximum speed of its Gen5 network to up to 2.4 Mbps, increasing computational performance by 10x, supporting simultaneous mesh communic...
Feb. 13, 2016 05:00 AM EST
Eighty percent of a data scientist’s time is spent gathering and cleaning up data, and 80% of all data is unstructured and almost never analyzed. Cognitive computing, in combination with Big Data, is changing the equation by creating data reservoirs and using natural language processing to enable analysis of unstructured data sources. This is impacting every aspect of the analytics profession from how data is mined (and by whom) to how it is delivered. This is not some futuristic vision: it's ha...
Feb. 13, 2016 04:45 AM EST Reads: 475
The cloud promises new levels of agility and cost-savings for Big Data, data warehousing and analytics. But it’s challenging to understand all the options – from IaaS and PaaS to newer services like HaaS (Hadoop as a Service) and BDaaS (Big Data as a Service). In her session at @BigDataExpo at @ThingsExpo, Hannah Smalltree, a director at Cazena, will provide an educational overview of emerging “as-a-service” options for Big Data in the cloud. This is critical background for IT and data profes...
Feb. 13, 2016 03:45 AM EST Reads: 257
With the Apple Watch making its way onto wrists all over the world, it’s only a matter of time before it becomes a staple in the workplace. In fact, Forrester reported that 68 percent of technology and business decision-makers characterize wearables as a top priority for 2015. Recognizing their business value early on, FinancialForce.com was the first to bring ERP to wearables, helping streamline communication across front and back office functions. In his session at @ThingsExpo, Kevin Roberts...
Feb. 12, 2016 12:45 AM EST Reads: 432