Welcome!

Web 2.0 Authors: Liz McMillan, Jnan Dash, Sematext Blog, Elizabeth White, Pat Romanski

News Feed Item

Plunkett's Games, Apps and Social Media Industry Trends & Statistics 2013: A Summary Version of Plunkett's Games, Apps and Social Media Industry Almanac 2013

NEW YORK, Feb. 11, 2013 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue:

Plunkett's Games, Apps and Social Media Industry Trends & Statistics 2013: A Summary Version of Plunkett's Games, Apps and Social Media Industry Almanac 2013

http://www.reportlinker.com/p01054195/Plunketts-Games-Apps-and-Social-Media-Industry-Trends--Statistics-2013-A-Summary-Version-of-Plunkett's-Games-Apps-and-Social-Media-Industry-Almanac-2013.html#utm_source=prnewswire&utm_medium=pr&utm_campaign=Publishing

Key Features:

• Industry trends analysis, market data and competitive intelligence• Market forecasts and Industry Statistics• Buyer may register for access to search and export data at Plunkett Research Online

Pages: 42

Statistical Tables Provided: 13

Geographic Focus: Global

A condensed market research report excerpted from Plunkett's Games, Apps & Social Media Industry Almanac 2013, including forecasts and market estimates, technologies analysis and vital statistical tables. You will gain significant insights that can help you shape your own strategy for business development, product development and investments.

• How is the industry evolving?

• How is the industry being shaped by new technologies?

• How is demand growing in emerging markets and mature economies?

• What is the size of the market now and in the future?

Contents, Statistics, Forecasts and Analysis Include:

Major Trends Affecting the Games, Apps & Social Media Industry 1) Introduction to the Games, Apps and Social Media Industry 2) User Generated Content Drives Social Media and Generates Ad Revenues 3) Targeted Online Advertising and Social Network Advertising Boost Revenues 4) Social Media Privacy Concerns Plague the Industry 5) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready 6) New Platforms Revolutionize Electronic Games/Microsoft's Kinect Raises the Standard 7) 3-D Games Open New Opportunities/Some Safety Concerns Arise8) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar 9) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices10) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online 11) Multi-Player Gaming (MMORPGs) is Strong Worldwide 12) Virtual Worlds Open Up New Revenue Sources13) Online Play/Social Gaming on the Rise 14) TV over IP — TV Networks, Cable Companies and Web Sites Converge 15) Apple Rules in Apps/Android Plays Catch-up 16) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry Birds Major Success 17) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car Internet Grows

Games, Apps & Social Media Industry Statistics

1) Games, Apps & Social Media Industry Overview

2) Top 10 Social Networking Websites: April 2012

3) Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012

4) Top 5 Search Engines, U.S.: April 2012

5) Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011

6) Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2010

7) Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010

8) Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses, U.S.: 2006-2010

9) Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2007-2010

10) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2008-2010

11) Wireless Standards & Speeds

12) Common Internet Activities, U.S.

13) Common Daily Internet Activities, U.S.

Table of Contents

PLUNKETT'S GAMES, APPS & SOCIAL MEDIAINDUSTRY TRENDS & STATISTICS 2013CONTENTSChapter 1: Major Trends Affecting the Games, Apps & Social Media Industry 11) Introduction to the Games, Apps and Social Media Industry 12) User Generated Content Drives Social Media and Generates Ad Revenues 43) Targeted Online Advertising and Social Network Advertising Boost Revenues 54) Social Media Privacy Concerns Plague the Industry 65) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready 66) New Platforms Revolutionize Electronic Games/Microsoft's Kinect Raises the Standard 87) 3-D Games Open New Opportunities/Some Safety Concerns Arise 108) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBookSales Soar 119) Bluetooth Provides Wireless Connectivity to Millions of Cellphones and Other Devices 1210) Fantasy Sports Post Growth, Creating More Than $1 Billion in Revenue Online 1311) Multi-Player Gaming (MMORPGs) is Strong Worldwide 1312) Virtual Worlds Open Up New Revenue Sources 1413) Online Play/Social Gaming on the Rise 1514) TV over IP—TV Networks, Cable Companies and Web Sites Converge 1615) Apple Rules in Apps/Android Plays Catch-up 1816) Wireless Devices Become a Fast-Growing Market for Electronic Games/Angry BirdsMajor Success 1817) Ford Sync and Microsoft Software Race to Bring Onboard Apps to New Car Buyers/In-Car Internet Grows 19Chapter 2: Games, Apps & Social Media Industry Statistics 21Games, Apps & Social Media Industry Overview 22Top 10 Social Networking Websites: April 2012 23Percent of Home Broadband Adoption Across Population Subgroups, U.S.: 2008-2012 24Top 5 Search Engines, U.S.: April 2012 25Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011 26Software Publishing Industry, U.S.: Estimated Revenue, Inventories & Expenses, 2007-2010 27Software Publishing Industry, U.S.: Estimated Operating Expenses, 2007-2010 28Cellular & Other Wireless Telecommunications, Estimated Sources of Revenue & Expenses,U.S.: 2006-2010 29Internet Publishing & Broadcasting: Estimated Sources of Revenue & Expenses, U.S.:2007-2010 30Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2008-2010 31Wireless Standards & Speeds 32Common Internet Activities, U.S. 33Common Daily Internet Activities, U.S. 34

Companies Mentioned

ACTIVISION BLIZZARD INC

ADULTSWIM.COM

ALIENWARE CORPORATION

AMERICAN WAGERING INC

AOL INC

APPLABS INC

APPLE INC

ARENANET

ARISTOCRAT LEISURE LTD

ARTIFICIAL LIFE INC

ASPYR MEDIA INC

ASUSTEK COMPUTER INC (ASUS)

ATARI INC

ATLUS USA INC

AVADIRECT CUSTOM COMPUTERS

BAIDU.COM INC

BALLY TECHNOLOGIES INC

BEHEMOTH (THE)

BETHESDA SOFTWORKS LLC

BIG FISH GAMES

BIOWARE CORP

BOLT CREATIVE

BUNGIE STUDIOS

CAPCOM

CCP HF

CHAIR ENTERTAINMENT GROUP

CHANGYOU.COM LIMITED

CHILLINGO

CODEMASTERS SOFTWARE COMPANY LTD (THE)

CONCRETE SOFTWARE INC

CRITERION GAMES

CRYPTOLOGIC LTD

CRYSTAL DYNAMICS

CRYTEK GMBH

CYAN WORLDS INC

CYBERPOWER PC

DATAART

DAYS OF WONDER INC

DEEP SILVER

DELL INC

DEMAND MEDIA INC

DENA CO LTD

DIGITAL BRIDGES LIMITED

DIGITAL CHOCOLATE INC

DIGITAL STORM

DISNEY INTERACTIVE STUDIOS INC

DOUBLE FINE PRODUCTIONS INC

DYNAMO GAMES

EB GAMES

EIDOS PLC

ELECTRONIC ARTS INC

ENSEMBLE STUDIOS

EPALS INC

EPIC GAMES

FACEBOOK INC

FALCON NORTHWEST COMPUTER SYSTEMS INC

FINBLADE

FIREMINT

FISHLABS ENTERTAINMENT GMBH

FOURSQUARE

FREEVERSE INC

FRIENDSTER INC

GAME LOCALIZATION NETWORK LTD

GAMEFLY

GAMEHOUSE

GAMELOFT INC

GAMELOFT SA

GAMESTOP CORP

GAMING PARTNERS INTERNATIONAL CORP

GETJAR INC

GIANT INTERACTIVE

GIGAMEDIA LTD

GLU MOBILE INC

GOG LTD

GOINGON NETWORKS INC

GOOGLE INC

GOTV NETWORKS

GRAPPLE MOBILE

GREE INC

GREEN TOMATO LIMITED

HALFBRICK STUDIOS

HANDCIRCUS LTD

HANDS-ON MOBILE

HANDY-GAMES.COM GMBH

HARMONIX MUSIC SYSTEMS INC

HEWLETT-PACKARD CO (HP)

HUDSON SOFT CO LTD

ID SOFTWARE LLC

IDEAWORKS GAME STUDIO

IENTERTAINMENT NETWORK INC

IGN ENTERTAINMENT

IMAGINATION STUDIOS AB

INFINITY WARD

INNOCORE

INSOMNIAC GAMES

INTERNATIONAL GAME TECHNOLOGY

IO INTERACTIVE

JAGEX LTD

JIVE SOFTWARE

KAIXIN001 (HAPPY NETWORK)

KOCH MEDIA GMBH

KOCH MEDIA GMBHKONAMI CORPLAYAR BVLENOVO GROUP LIMITEDLG ELECTRONICS INCLINDEN LABLINKEDIN CORPLOCATION LABSLOOPT INCLUCASARTS ENTERTAINMENT COMPANY LLCMACHINEWORKS NORTHWEST LLCMAINGEAR CORPMAJESCO ENTERTAINMENT COMPANYMATRIX SOFTWAREMICROSOFT CORPMINICLIP SAMIXI INCMO GROUP INTERNATIONALMOTOROLA MOBILITY INCMULTIMEDIA GAMES INCMYSPACENAMCO BANDAI GAMESNCSOFT CORPNETEASE.COM INCNEXON CORPNGMOCO INCNINTENDO CO LTDNOKIA CORPORATIONNTN BUZZTIME INCNVIDIA CORPOBERON MEDIAONLIVE INCORIGIN PC CORPPERFECT WORLD ENTERTAINMENT INCPINE TECHNOLOGY HOLDINGS LTDPINTERESTPLAYDOM INCPLAYER ONE LTDPLAYFISHPOPCAP GAMES INCPRIMESENSE LTDQUALITY SOFTPROQUANTIC DREAMRELENTLESS SOFTWARE LTDRELIANCE BIG ENTERTAINMENTRENREN INCRESEARCH IN MOTION LTD (RIM)ROCKSTAR GAMESROCKSTEADY STUDIOSROCKYOU INCROVIO MOBILE LTDRUNIC GAMES INCSAMSUNG ELECTRONICS CO LTDSAPPHIRE TECHNOLOGY LTDSCIENTIFIC GAMES CORPORATIONSEGA CORPSEGA SAMMY HOLDINGS INCSHANDA GAMES LTDSHANDA INTERACTIVE ENTERTAINMENT LIMITEDSHUFFLE MASTER INCSINA CORPORATIONSLIDE INCSNK PLAYMORE CORPSOHU.COM INCSONIC TEAMSONY CORPORATIONSONY ERICSSON MOBILE COMMUNICATIONS ABSOUTHPEAK INTERACTIVE CORPORATIONSQUARE ENIXTAKE-TWO INTERACTIVE SOFTWARE INCTECMO KOEI HOLDINGS CO LTDTELEFON AB LM ERICSSON (ERICSSON)TENCENT HOLDINGS LTDTESTRONIC LABSTHATGAMECOMPANYTHEMIS GROUP INCTHQ INCTREYARCHTURBINE INCTWILIOTWISTED PIXEL GAMES LLCTWITTER INCUBISOFTUBM TECHWEBUSHIVALVE CORPVELOCITY MICRO INCVICARIOUS VISIONS INCWARNER BROTHERS INTERACTIVE ENTERTAINMENT INCWEBZEN INCWIZARDS OF THE COAST LLCWMS INDUSTRIES INCYAHOO! INCYOUBET.COM INCYOUKU.COM INCYOUTUBE LLCZENIMAX MEDIA INCZEPTOLABZOO ENTERTAINMENT INCZUORAZYNGA INCZYNGA NEW YORK

To order this report:: Plunkett's Games, Apps and Social Media Industry Trends & Statistics 2013: A Summary Version of Plunkett's Games, Apps and Social Media Industry Almanac 2013

Contact Clare: [email protected]
US:(339) 368 6001
Intl:+1 339 368 6001

 

SOURCE Reportlinker

More Stories By PR Newswire

Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

@ThingsExpo Stories
"People are a lot more knowledgeable about APIs now. There are two types of people who work with APIs - IT people who want to use APIs for something internal and the product managers who want to do something outside APIs for people to connect to them," explained Roberto Medrano, Executive Vice President at SOA Software, in this SYS-CON.tv interview at Cloud Expo, held Nov 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
We’re no longer looking to the future for the IoT wave. It’s no longer a distant dream but a reality that has arrived. It’s now time to make sure the industry is in alignment to meet the IoT growing pains – cooperate and collaborate as well as innovate. In his session at @ThingsExpo, Jim Hunter, Chief Scientist & Technology Evangelist at Greenwave Systems, will examine the key ingredients to IoT success and identify solutions to challenges the industry is facing. The deep industry expertise behind this presentation will provide attendees with a leading edge view of rapidly emerging IoT oppor...
In this Women in Technology Power Panel at 15th Cloud Expo, moderated by Anne Plese, Senior Consultant, Cloud Product Marketing at Verizon Enterprise, Esmeralda Swartz, CMO at MetraTech; Evelyn de Souza, Data Privacy and Compliance Strategy Leader at Cisco Systems; Seema Jethani, Director of Product Management at Basho Technologies; Victoria Livschitz, CEO of Qubell Inc.; Anne Hungate, Senior Director of Software Quality at DIRECTV, discussed what path they took to find their spot within the technology industry and how do they see opportunities for other women in their area of expertise.
DevOps Summit 2015 New York, co-located with the 16th International Cloud Expo - to be held June 9-11, 2015, at the Javits Center in New York City, NY - announces that it is now accepting Keynote Proposals. The widespread success of cloud computing is driving the DevOps revolution in enterprise IT. Now as never before, development teams must communicate and collaborate in a dynamic, 24/7/365 environment. There is no time to wait for long development cycles that produce software that is obsolete at launch. DevOps may be disruptive, but it is essential.
The 3rd International Internet of @ThingsExpo, co-located with the 16th International Cloud Expo - to be held June 9-11, 2015, at the Javits Center in New York City, NY - announces that its Call for Papers is now open. The Internet of Things (IoT) is the biggest idea since the creation of the Worldwide Web more than 20 years ago.
The Industrial Internet revolution is now underway, enabled by connected machines and billions of devices that communicate and collaborate. The massive amounts of Big Data requiring real-time analysis is flooding legacy IT systems and giving way to cloud environments that can handle the unpredictable workloads. Yet many barriers remain until we can fully realize the opportunities and benefits from the convergence of machines and devices with Big Data and the cloud, including interoperability, data security and privacy.
Wearable devices have come of age. The primary applications of wearables so far have been "the Quantified Self" or the tracking of one's fitness and health status. We propose the evolution of wearables into social and emotional communication devices. Our BE(tm) sensor uses light to visualize the skin conductance response. Our sensors are very inexpensive and can be massively distributed to audiences or groups of any size, in order to gauge reactions to performances, video, or any kind of presentation. In her session at @ThingsExpo, Jocelyn Scheirer, CEO & Founder of Bionolux, will discuss ho...
The 3rd International Internet of @ThingsExpo, co-located with the 16th International Cloud Expo - to be held June 9-11, 2015, at the Javits Center in New York City, NY - announces that its Call for Papers is now open. The Internet of Things (IoT) is the biggest idea since the creation of the Worldwide Web more than 20 years ago.
Connected devices and the Internet of Things are getting significant momentum in 2014. In his session at Internet of @ThingsExpo, Jim Hunter, Chief Scientist & Technology Evangelist at Greenwave Systems, examined three key elements that together will drive mass adoption of the IoT before the end of 2015. The first element is the recent advent of robust open source protocols (like AllJoyn and WebRTC) that facilitate M2M communication. The second is broad availability of flexible, cost-effective storage designed to handle the massive surge in back-end data in a world where timely analytics is e...

ARMONK, N.Y., Nov. 20, 2014 /PRNewswire/ --  IBM (NYSE: IBM) today announced that it is bringing a greater level of control, security and flexibility to cloud-based application development and delivery with a single-tenant version of Bluemix, IBM's platform-as-a-service. The new platform enables developers to build ap...

Building low-cost wearable devices can enhance the quality of our lives. In his session at Internet of @ThingsExpo, Sai Yamanoor, Embedded Software Engineer at Altschool, provided an example of putting together a small keychain within a $50 budget that educates the user about the air quality in their surroundings. He also provided examples such as building a wearable device that provides transit or recreational information. He then reviewed the resources available to build wearable devices at home including open source hardware, the raw materials required and the options available to power s...
The Internet of Things promises to transform businesses (and lives), but navigating the business and technical path to success can be difficult to understand. In his session at @ThingsExpo, Sean Lorenz, Technical Product Manager for Xively at LogMeIn, demonstrated how to approach creating broadly successful connected customer solutions using real world business transformation studies including New England BioLabs and more.
Since 2008 and for the first time in history, more than half of humans live in urban areas, urging cities to become “smart.” Today, cities can leverage the wide availability of smartphones combined with new technologies such as Beacons or NFC to connect their urban furniture and environment to create citizen-first services that improve transportation, way-finding and information delivery. In her session at @ThingsExpo, Laetitia Gazel-Anthoine, CEO of Connecthings, will focus on successful use cases.
The Internet of Things is a misnomer. That implies that everything is on the Internet, and that simply should not be - especially for things that are blurring the line between medical devices that stimulate like a pacemaker and quantified self-sensors like a pedometer or pulse tracker. The mesh of things that we manage must be segmented into zones of trust for sensing data, transmitting data, receiving command and control administrative changes, and peer-to-peer mesh messaging. In his session at @ThingsExpo, Ryan Bagnulo, Solution Architect / Software Engineer at SOA Software, focused on desi...
Enthusiasm for the Internet of Things has reached an all-time high. In 2013 alone, venture capitalists spent more than $1 billion dollars investing in the IoT space. With "smart" appliances and devices, IoT covers wearable smart devices, cloud services to hardware companies. Nest, a Google company, detects temperatures inside homes and automatically adjusts it by tracking its user's habit. These technologies are quickly developing and with it come challenges such as bridging infrastructure gaps, abiding by privacy concerns and making the concept a reality. These challenges can't be addressed w...
The Domain Name Service (DNS) is one of the most important components in networking infrastructure, enabling users and services to access applications by translating URLs (names) into IP addresses (numbers). Because every icon and URL and all embedded content on a website requires a DNS lookup loading complex sites necessitates hundreds of DNS queries. In addition, as more internet-enabled ‘Things' get connected, people will rely on DNS to name and find their fridges, toasters and toilets. According to a recent IDG Research Services Survey this rate of traffic will only grow. What's driving t...
"For over 25 years we have been working with a lot of enterprise customers and we have seen how companies create applications. And now that we have moved to cloud computing, mobile, social and the Internet of Things, we see that the market needs a new way of creating applications," stated Jesse Shiah, CEO, President and Co-Founder of AgilePoint Inc., in this SYS-CON.tv interview at 15th Cloud Expo, held Nov 4–6, 2014, at the Santa Clara Convention Center in Santa Clara, CA.
The Internet of Things is tied together with a thin strand that is known as time. Coincidentally, at the core of nearly all data analytics is a timestamp. When working with time series data there are a few core principles that everyone should consider, especially across datasets where time is the common boundary. In his session at Internet of @ThingsExpo, Jim Scott, Director of Enterprise Strategy & Architecture at MapR Technologies, discussed single-value, geo-spatial, and log time series data. By focusing on enterprise applications and the data center, he will use OpenTSDB as an example t...
The industrial software market has treated data with the mentality of “collect everything now, worry about how to use it later.” We now find ourselves buried in data, with the pervasive connectivity of the (Industrial) Internet of Things only piling on more numbers. There’s too much data and not enough information. In his session at @ThingsExpo, Bob Gates, Global Marketing Director, GE’s Intelligent Platforms business, to discuss how realizing the power of IoT, software developers are now focused on understanding how industrial data can create intelligence for industrial operations. Imagine ...
Cultural, regulatory, environmental, political and economic (CREPE) conditions over the past decade are creating cross-industry solution spaces that require processes and technologies from both the Internet of Things (IoT), and Data Management and Analytics (DMA). These solution spaces are evolving into Sensor Analytics Ecosystems (SAE) that represent significant new opportunities for organizations of all types. Public Utilities throughout the world, providing electricity, natural gas and water, are pursuing SmartGrid initiatives that represent one of the more mature examples of SAE. We have s...