Welcome!

Agile Computing Authors: Liz McMillan, Lori MacVittie, Flint Brenton, Pavan Kumar, Darren Anstee

News Feed Item

Plunkett's Entertainment & Media Industry Almanac 2012: Entertainment & Media Industry Market Research, Statistics, Trends & Leading Companies

NEW YORK, Feb. 11, 2013 /PRNewswire/ -- Reportlinker.com announces that a new market research report is available in its catalogue:

Plunkett's Entertainment & Media Industry Almanac 2012: Entertainment & Media Industry Market Research, Statistics, Trends & Leading Companies

http://www.reportlinker.com/p01027657/Plunketts-Entertainment--Media-Ind...

PLUNKETT'S ENTERTAINMENT & MEDIA INDUSTRY ALMANAC 2012

Key Features:

• Industry trends analysis, market data and competitive intelligence

• Market forecasts and Industry Statistics

• Industry Associations and Professional Societies List

• In-Depth Profiles of hundreds of leading companies

• Industry Glossary

• Buyer may register for access to search and export data at Plunkett Research Online

 

Pages: 600

Statistical Tables Provided: 15

Companies Profiled: 399

Geographic Focus: Global

 

A complete market research report, including forecasts and market estimates, technologies analysis and developments at innovative firms. You will gain vital insights that can help you shape your own strategy for business development, product development and investments.

-How is the industry evolving?

-How is the industry being shaped by new technologies?

-How is demand growing in emerging markets and mature economies?

-What is the size of the market now and in the future?

-What are the financial results of the leading companies?

-What are the names and titles of top executives?

-What are the top companies and what are their revenues?

 

Contents, Statistics, Forecasts and Analysis Include:

 

Major Trends Affecting the Entertainment & Media Industry

1) Introduction to the Entertainment & Media Industry

2) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready

3) DVR Market Evolves/Time-Shifting Hurts Advertisers

4) Apple's iPod Revitalizes the Music Industry/Sony, Amazon and MySpace Follow Suit

5) Internet Film and TV Content Grows/Netflix Evolves to Focus on Online Delivery

6) Casino Expansion Underway in Select Locations

7) New Platforms Revolutionize Electronic Games/Microsoft's New Kinect Raises the Standard

8) Radio Via IP Grows/The Era of Digital Radio Begins

9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New Ways to Distribute Content

10) Cable and Satellite TV Lose Subscribers to Free Internet Options

11) Video-on-Demand (VOD) and Subscription Video-on-Demand (SVOD) Go Mass Market

12) TV over IP—Telecom Companies Enter the Television Market

13) TV over IP—TV Networks, Cable Companies and Web Sites Converge

14) Television Ads Evolve to Face New Challenges

15) High-Definition Grows—HDTV and Blu-ray DVDs/3-D TV Disappoints

16) Movie Attendance Falls/Film Companies Innovate with 3-D, Digital Projection and Enhanced Cinema Experiences

17) China and India Expand Film and TV Production Activity

18) Broadband Market Nears 1 Billion Subscribers Worldwide

19) Entertainment-Based Retailing, including Power Towns

20) Video Via Cellphone and Mobile TV Slowly Gain Subscribers

21) Newspapers and Magazines Face Difficult Times

22) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook Sales Soar

23) Virtual Worlds Open Up new Revenue Sources

24) 3-D Games Open New Opportunities/Some Safety Concerns Arise

25) Multiplayer Gaming (MMORPGs) is Strong Worldwide

26) Online Play/Social Gaming on the Rise

27) Apple Rules in Apps/Android Plays Catch-up

 

Entertainment & Media Industry Statistics

 

1) Entertainment & Media Industry Overview

2) Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2007-2011

3) Personal Consumption Expenditures for Recreation, U.S.: 1990-2010

4) U.S. Magazine Advertising Revenue & Pages for PIB Measured Magazines: 1960-2011

5) Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2007-2011

6) Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2007-2011

7) Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2007-2011

8) Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2006-2011

9) Cable & Other Program Distribution, Estimated Sources of Revenue & Expenses, U.S.: 2006-2011

10) Motion Picture & Sound Recording Industries: Estimated Revenue & Inventories, U.S.: 2007-2011

11) Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011

12) Internet Publishing & Broadcasting, Internet Service Providers & Web Search Portals: Estimated Revenue & Expenses, U.S. 2007-2011

13) Radio Networks, Radio Stations, Television Broadcasting & Cable & Other Subscription Programming: Estimated Sources of Revenue, U.S.: 2007-2011

14) Estimated Export Revenue for Information Sector Firms, U.S.: 2007-2011

15) Employment in Selected Entertainment & Media Occupations, U.S.: May 2010

 

 

 

Table of Contents

PLUNKETT'S ENTERTAINMENT & MEDIA

INDUSTRY ALMANAC 2012

CONTENTS

A Short Entertainment & Media Industry Glossary x

Introduction 1

How to Use This Book 3

Chapter 1: Major Trends Affecting the Entertainment & Media Industry 7

1) Introduction to the Entertainment & Media Industry 8

2) Multimedia Hub Homes Slowly Become a Reality/TVs are Internet Ready 10

3) DVR Market Evolves/Time-Shifting Hurts Advertisers 12

4) Apple's iPod Revitalizes the Music Industry/Sony, Amazon and MySpace Follow Suit 13

5) Internet Film and TV Content Grows/Netflix Evolves to Focus on Online Delivery 15

6) Casino Expansion Underway in Select Locations 17

7) New Platforms Revolutionize Electronic Games/Microsoft's New Kinect Raises the Standard 19

8) Radio Via IP Grows/The Era of Digital Radio Begins 20

9) Reality TV Dominates Broadcast Programming/Falling Ratings Force Networks to Find New

Ways to Distribute Content 21

10) Cable and Satellite TV Lose Subscribers to Free Internet Options 22

11) Video-on-Demand (VOD) and Subscription Video-on-Demand (SVOD) Go Mass Market 23

12) TV over IP—Telecom Companies Enter the Television Market 24

13) TV over IP—TV Networks, Cable Companies and Web Sites Converge 24

14) Television Ads Evolve to Face New Challenges 25

15) High-Definition Grows—HDTV and Blu-ray DVDs/3-D TV Disappoints 27

16) Movie Attendance Falls/Film Companies Innovate with 3-D, Digital Projection and

Enhanced Cinema Experiences 28

17) China and India Expand Film and TV Production Activity 30

18) Broadband Market Nears 1 Billion Subscribers Worldwide 31

19) Entertainment-Based Retailing, including Power Towns 32

20) Video Via Cellphone and Mobile TV Slowly Gain Subscribers 32

21) Newspapers and Magazines Face Difficult Times 33

22) Kindle, Tablets like iPad and Smartphones like iPhone Deliver Entertainment/eBook

Sales Soar 35

23) Virtual Worlds Open Up new Revenue Sources 36

24) 3-D Games Open New Opportunities/Some Safety Concerns Arise 37

25) Multiplayer Gaming (MMORPGs) is Strong Worldwide 37

26) Online Play/Social Gaming on the Rise 38

27) Apple Rules in Apps/Android Plays Catch-up 39

Chapter 2: Entertainment & Media Industry Statistics 40

Entertainment & Media Industry Overview 41

Estimated U.S. Information & Entertainment Sector Revenues by NAICS Code: 2007-2011 42

Personal Consumption Expenditures for Recreation, U.S.: 1990-2010 43

U.S. Magazine Advertising Revenue & Pages for PIB Measured Magazines: 1960-2011 44

Periodical Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2007-2011 45

Newspaper Publishers: Estimated Sources of Revenue & Expenses, U.S.: 2007-2011 46

Book Publishers: Estimated Sources of Revenue, Inventories & Expenses, U.S.: 2007-2011 47

Television Broadcasting: Estimated Sources of Revenue & Expenses, U.S.: 2006-2011 48

Cable & Other Program Distribution, Estimated Sources of Revenue & Expenses, U.S.:

2006-2011 49

Motion Picture & Sound Recording Industries: Estimated Revenue & Inventories, U.S.:

2007-2011 50

Number of Business & Residential High Speed Internet Lines, U.S.: 2004-2011 51

Internet Publishing & Broadcasting, Internet Service Providers & Web Search Portals:

Estimated Revenue & Expenses, U.S. 2007-2011 52

Radio Networks, Radio Stations, Television Broadcasting & Cable & Other Subscription

Programming: Estimated Sources of Revenue, U.S.: 2007-2011 53

Estimated Export Revenue for Information Sector Firms, U.S.: 2007-2011 54

Employment in Selected Entertainment & Media Occupations, U.S.: May 2010 55

Chapter 3: Important Entertainment & Media Industry Contacts 56

(Addresses, Phone Numbers and Internet Sites)

Chapter 4: THE ENTERTAINMENT 400:

Who They Are and How They Were Chosen 98

Industry List, With Codes 99

Index of Companies Within Industry Groups 101

Alphabetical Index 111

Index of Headquarters Location by U.S. State 115

Index of Non-U.S. Headquarters Location by Country 119

Index by Regions of the U.S. Where the Firms Have Locations 120

Index of Firms with International Operations 131

Individual Data Profiles on Each of THE ENTERTAINMENT 400 134

Additional Indexes

Index of Hot Spots for Advancement for Women/Minorities 535

Index by Subsidiaries, Brand Names and Selected Affiliations 537

Companies Mentioned

24 Hour Fitness

24/7 Real Media Inc

2929 Entertainment

A&E Television Networks

ABC Inc

About Inc

ACME Communications Inc

Activision Blizzard Inc

Advance Publications Inc

Affinity Gaming LLC

Alliance Entertainment LLC

Amazon.com Inc

AMC Entertainment Inc

AMC Networks Inc

American Educational Products LLC

American Express Co

American Golf Corp

American Greetings Corp

American Wagering Inc

Ameristar Casinos Inc

AMF Bowling Worldwide Inc

Anschutz Entertainment Group Inc

AOL Inc

Apple Inc

Arbitron Inc

Aristocrat Leisure Ltd

AT&T Inc

Atari Inc

Audible Inc

Avid Technology Inc

Bally Technologies Inc

Bally Total Fitness Holding Corporation

Barnes & Noble Inc

BarnesAndNoble.com Inc

Beasley Broadcast Group Inc

Belo Corp

Berkshire Hathaway Inc

Bertelsmann AG

Best Buy Co Inc

BioWare Corp

Blip Networks Inc

Blockbuster LLC

Bloomberg LP

Books A Million Inc

Booth Creek Ski Holdings Inc

Bose Corporation

Boyd Gaming Corp

Boyne USA Resorts

Brightcove Inc

British Broadcasting Corporation (BBC)

British Sky Broadcasting Group plc (BSkyB)

Buy.com Inc

Cable News Network LP LLLP (Cnn)

Cablevision Systems Corp

Caesars Entertainment Corporation

Canterbury Park Holding Corp

Carmike Cinemas Inc

CBS Corp

CBS Interactive Inc

CBS Radio

CD Warehouse Inc

Cedar Fair LP

Cengage Learning

Central European Media Enterprises Ltd

Century Casinos Inc

Cequel Communications Holdings I LLC

Changyou.com Limited

Charter Communications Inc

Churchill Downs Inc

Cinemark Inc

Cirque du Soleil Inc

Clarion Co Ltd

Clear Channel Communications Inc

Clear Channel Outdoor Holdings Inc

ClubCorp Inc

Coinstar Inc

Columbia TriStar Motion Picture Group

Comcast Corp

Community Newspaper Holdings Inc

Concrete Software Inc

Concurrent Computer Corp

Conde Nast Publications Inc

CORE Media Group Inc

Corus Entertainment Inc

Courier Corp

Cox Communications Inc

Cox Enterprises Inc

Cox Radio Inc

Crackle Inc

Creative Artists Agency Inc

Crown Media Holdings Inc

Cumulus Media Inc

Curves International Inc

CW Network (The)

Daily Journal Corp

Delaware North Companies Inc

Demand Media Inc

Dennis Publishing Ltd

Dialog

Dick Clark Productions Inc

Digital Bridges Limited

Digital Generation Inc

Digital Video Systems Inc

DIRECTV

Discovery Communications Inc

DISH Network Corp

Dolby Laboratories Inc

Dover Downs Gaming & Entertainment Inc

Dow Jones & Co Inc

DreamWorks Animation SKG Inc

DreamWorks SKG

DTS Inc

E W Scripps Co

EBSCO Industries Inc

EchoStar Corp

Educational Development Corp

Electronic Arts Inc

Elsevier

Emap Ltd

Emmis Communications Corp

Entercom Communications Corp

Entertainment Properties Trust

Entravision Communications Corporation

ESPN Inc

Euro Disney SCA

Facebook Inc

Fisher Communications Inc

Forbes Media

Ford Models Inc

Fox Broadcasting Company

Fox Entertainment Group Inc

Fox Filmed Entertainment

Fox Sports

Freedom Communications Inc

Friendster Inc

Galaxy Entertainment Group Ltd

GameStop Corp

GameTech International Inc

Gaming Partners International Corp

Gannett Co Inc

GateHouse Media Inc

Gaylord Entertainment Co

General Electric Co (GE)

Gigamedia Ltd

Glam Media Inc

Glu Mobile Inc

GMM Grammy PCL

Gold's Gym International Inc

Google Inc

Granite Broadcasting Corp

Gray Television Inc

Grupo Radio Centro SAB de CV

Grupo Televisa SA

GTECH Corp

Hallmark Cards Inc

Hands-On Mobile Inc

HarperCollins Publishers Inc

Harpo Inc

Harris Interactive Inc

Harte-Hanks Inc

Hastings Entertainment Inc

Hearst Corporation (The)

Hearst Television Inc

Hershey Co

Hollywood Media Corp

Home Box Office Inc

Hoover's Inc

HOT Telecommunication Systems Ltd

Houghton Mifflin Harcourt Publishing Company

HSN Inc (Home Shopping Network)

Hulu LLC

IAC/InterActiveCorp

I-Cable Communications

ICM Partners

IGN Entertainment

IMAX Corporation

IMG Worldwide Inc

Ingram Entertainment Holdings Inc

Ink Publishing Inc

Insight Communications Company Inc

Integrity Media Inc

Interactive Data Corporation

International Data Group Inc

International Game Technology

International Lottery & Totalizator Systems

ION Media Networks

Isle of Capri Casinos Inc

ITV plc

iVillage Inc

John Wiley & Sons Inc

Johnson Publishing Company Inc

Joost

Journal Communications Inc

Journal Register Co

Kangwon Land Inc

Kerzner International Holdings Limited

Knology Inc

Koch Media GmbH

Korean Broadcasting System

Lagardere Active Media

Lakes Entertainment Inc

Lamar Advertising Co

Lamar Advertising Co

Landry's Restaurants Inc

Las Vegas Sands Corp (The Venetian)

LaserPacific Media Corp

Lee Enterprises Inc

Lerner Publishing Group

Liberty Global Inc

Liberty Interactive Corp

Liberty Media Corporation

Life Time Fitness Inc

Lin TV Corp

Lions Gate Entertainment Corp

Liquid Digital Media

Live Nation Entertainment Inc

LodgeNet Interactive Corp

LOUD Technologies Inc

LucasArts Entertainment Company LLC

Lucasfilm Ltd

Maltby Capital Limited

MarketWatch Inc

Martha Stewart Living Omnimedia Inc

Marvel Entertainment LLC

McClatchy Company (The)

McGraw Hill Cos Inc

MDI Entertainment LLC

Media General Inc

Mediacom Communications Corp

MediaNews Group Inc

Melco Crown Entertainment Ltd

Meredith Corp

Merlin Entertainments Group Ltd

Metro International SA

Metro-Goldwyn-Mayer Inc (MGM)

MGM Resorts International

Microsoft Corp

Miramax Film Corp

MobiTV Inc

Modern Times Group MTG AB

MOG Inc

Morris Communications Company LLC

Move Networks Inc

MP3.com Inc

MTR Gaming Group Inc

MTV Networks

Multimedia Games Inc

MySpace

Napster Inc

Naspers Limited

National Amusements Inc

NBC Universal LLC

NCsoft Corp

Net Servicos de Comunicacao SA

Netflix Inc

NeuLion Inc

New Line Cinema LLC

New York Times Co (The)

News Corp

Nexstar Broadcasting Group Inc

Nielsen Company NV (The)

Nintendo Co Ltd

Nippon Columbia Co Ltd

NIVS IntelliMedia Technology Group Inc

NTN Buzztime Inc

On Stage Entertainment

Oprah Winfrey Network (The, Own)

Palace Entertainment

Panasonic Corporation

Pandora Media Inc

Paramount Pictures Corp

Patch Media Corp

Pearson plc

Penn National Gaming Inc

Penton Media Inc

Pinnacle Entertainment Inc

Pioneer Corporation

Pixar Animation Studios Inc

Playboy Enterprises Inc

Premier Exhibitions Inc

PrimaCom AG

Primedia Inc

Pro Publica Inc

Prometheus Global Media

R R Donnelley & Sons Co

Radio One Inc

RadioShack Corporation

Random House Inc

Rank Group plc (The)

Raycom Media Inc

RCN Corp

Reader's Digest Association Inc

RealD Inc

RealNetworks Inc

Redbox Automated Retail LLC

Reed Elsevier Group plc

Regal Entertainment Group

Reliance Big Entertainment Ltd

Reliance MediaWorks Ltd

Renaissance Entertainment Corp

Rentrak Corp

REX American Resources Corporation

Riviera Holdings Corp

Rodale Inc

Rogers Communications Inc

Rosetta Stone Inc

Rovi Corporation

RTL Group SA

Saga Communications Inc

Sahara India Pariwar

Salem Communications Corp

Salon Media Group Inc

Samsung Electronics Co Ltd

Sands China Ltd

Sands Regent

SANYO Electric Company Ltd

Scholastic Corp

Scientific Games Corporation

Scribd Inc

Scripps Networks Interactive

SeaWorld Parks & Entertainment

Sega Sammy Holdings Inc

Seoul Broadcasting System

Shanda Interactive Entertainment Limited

Shanghai Media Group (SMG)

Sharp Corporation

Shaw Communications Inc

Shuffle Master Inc

Shun Tak Holdings Limited

SimEx-Iwerks

Simon & Schuster Inc

Sinclair Broadcast Group Inc

Sirius XM Radio Inc

Six Flags Entertainment Corporation

SKY Network Television Limited

Sony Corporation

Sony Music Entertainment Inc

Sony Pictures Entertainment Inc

Source Interlink Companies Inc

Spanish Broadcasting System Inc

Spotify Ltd

Spyglass Entertainment

SRS Labs Inc

Station Casinos LLC

Suddenlink Communications

Take-Two Interactive Software Inc

Texas Tribune Inc (The)

Thomas Nelson Inc

Thomson Reuters

THQ Inc

Time Inc

Time Warner Cable Inc

Time Warner Inc

TiVo Inc

TNS UK Ltd

Townsquare Media LLC

Trans World Corp

Trans World Entertainment Corp

Trans-Lux Corporation

Tribune Co

Trump Entertainment Resorts Inc

Turner Broadcasting System

TV Azteca SA de CV

UBM plc

United Artists Corporation

United Online Inc

United Talent Agency Inc

Universal Music Group

Universal Pictures

Univision Communications Inc

US News and World Report LP

Vail Resorts Inc

Value Line Inc

ValueVision Media Inc

Verizon Communications Inc

Viacom Inc

VICE Media Inc

Virgin Group Ltd

Virgin Media Business Ltd

Vivendi SA

Vulcan Inc

Walt Disney Company (The)

Walt Disney Parks & Resorts

Walt Disney Studios (The)

Warner Bros Entertainment Inc

Warner Music Group

Washington Post Co

Washington Times LLC (The)

Wasserman Media Group LLC

WebMedia Brands Inc

Webzen Inc

Wenner Media LLC

William Morris Endeavor Entertainment LLC

WMS Industries Inc

Wynn Resorts Limited

Xinhua Holdings Limited

Yahoo! Inc

Youku.com Inc

Young Broadcasting LLC

YouTube LLC

Zagat Survey LLC

Ziff Davis Media Inc

Zoo Entertainment Inc

Zynga Inc

 

To order this report:

: Plunkett's Entertainment & Media Industry Almanac 2012: Entertainment & Media Industry Market Research, Statistics, Trends & Leading Companies

 

Contact Clare: [email protected]
US:(339) 368 6001
Intl:+1 339 368 6001

 

 

SOURCE Reportlinker

More Stories By PR Newswire

Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

@ThingsExpo Stories
As ridesharing competitors and enhanced services increase, notable changes are occurring in the transportation model. Despite the cost-effective means and flexibility of ridesharing, both drivers and users will need to be aware of the connected environment and how it will impact the ridesharing experience. In his session at @ThingsExpo, Timothy Evavold, Executive Director Automotive at Covisint, will discuss key challenges and solutions to powering a ride sharing and/or multimodal model in the a...
Is your aging software platform suffering from technical debt while the market changes and demands new solutions at a faster clip? It’s a bold move, but you might consider walking away from your core platform and starting fresh. ReadyTalk did exactly that. In his General Session at 19th Cloud Expo, Michael Chambliss, Head of Engineering at ReadyTalk, will discuss why and how ReadyTalk diverted from healthy revenue and over a decade of audio conferencing product development to start an innovati...
WebRTC adoption has generated a wave of creative uses of communications and collaboration through websites, sales apps, customer care and business applications. As WebRTC has become more mainstream it has evolved to use cases beyond the original peer-to-peer case, which has led to a repeating requirement for interoperability with existing infrastructures. In his session at @ThingsExpo, Graham Holt, Executive Vice President of Daitan Group, will cover implementation examples that have enabled ea...
SYS-CON Events announced today that Numerex Corp, a leading provider of managed enterprise solutions enabling the Internet of Things (IoT), will exhibit at the 19th International Cloud Expo | @ThingsExpo, which will take place on November 1–3, 2016, at the Santa Clara Convention Center in Santa Clara, CA. Numerex Corp. (NASDAQ:NMRX) is a leading provider of managed enterprise solutions enabling the Internet of Things (IoT). The Company's solutions produce new revenue streams or create operating...
Fifty billion connected devices and still no winning protocols standards. HTTP, WebSockets, MQTT, and CoAP seem to be leading in the IoT protocol race at the moment but many more protocols are getting introduced on a regular basis. Each protocol has its pros and cons depending on the nature of the communications. Does there really need to be only one protocol to rule them all? Of course not. In his session at @ThingsExpo, Chris Matthieu, co-founder and CTO of Octoblu, walk you through how Oct...
"My role is working with customers, helping them go through this digital transformation. I spend a lot of time talking to banks, big industries, manufacturers working through how they are integrating and transforming their IT platforms and moving them forward," explained William Morrish, General Manager Product Sales at Interoute, in this SYS-CON.tv interview at 18th Cloud Expo, held June 7-9, 2016, at the Javits Center in New York City, NY.
According to Forrester Research, every business will become either a digital predator or digital prey by 2020. To avoid demise, organizations must rapidly create new sources of value in their end-to-end customer experiences. True digital predators also must break down information and process silos and extend digital transformation initiatives to empower employees with the digital resources needed to win, serve, and retain customers.
If you’re responsible for an application that depends on the data or functionality of various IoT endpoints – either sensors or devices – your brand reputation depends on the security, reliability, and compliance of its many integrated parts. If your application fails to deliver the expected business results, your customers and partners won't care if that failure stems from the code you developed or from a component that you integrated. What can you do to ensure that the endpoints work as expect...
In this strange new world where more and more power is drawn from business technology, companies are effectively straddling two paths on the road to innovation and transformation into digital enterprises. The first path is the heritage trail – with “legacy” technology forming the background. Here, extant technologies are transformed by core IT teams to provide more API-driven approaches. Legacy systems can restrict companies that are transitioning into digital enterprises. To truly become a lea...
IoT is fundamentally transforming the auto industry, turning the vehicle into a hub for connected services, including safety, infotainment and usage-based insurance. Auto manufacturers – and businesses across all verticals – have built an entire ecosystem around the Connected Car, creating new customer touch points and revenue streams. In his session at @ThingsExpo, Macario Namie, Head of IoT Strategy at Cisco Jasper, will share real-world examples of how IoT transforms the car from a static p...
Cloud computing is being adopted in one form or another by 94% of enterprises today. Tens of billions of new devices are being connected to The Internet of Things. And Big Data is driving this bus. An exponential increase is expected in the amount of information being processed, managed, analyzed, and acted upon by enterprise IT. This amazing is not part of some distant future - it is happening today. One report shows a 650% increase in enterprise data by 2020. Other estimates are even higher....
From wearable activity trackers to fantasy e-sports, data and technology are transforming the way athletes train for the game and fans engage with their teams. In his session at @ThingsExpo, will present key data findings from leading sports organizations San Francisco 49ers, Orlando Magic NBA team. By utilizing data analytics these sports orgs have recognized new revenue streams, doubled its fan base and streamlined costs at its stadiums. John Paul is the CEO and Founder of VenueNext. Prior ...
One of biggest questions about Big Data is “How do we harness all that information for business use quickly and effectively?” Geographic Information Systems (GIS) or spatial technology is about more than making maps, but adding critical context and meaning to data of all types, coming from all different channels – even sensors. In his session at @ThingsExpo, William (Bill) Meehan, director of utility solutions for Esri, will take a closer look at the current state of spatial technology and ar...
The Internet of Things can drive efficiency for airlines and airports. In their session at @ThingsExpo, Shyam Varan Nath, Principal Architect with GE, and Sudip Majumder, senior director of development at Oracle, will discuss the technical details of the connected airline baggage and related social media solutions. These IoT applications will enhance travelers' journey experience and drive efficiency for the airlines and the airports. The session will include a working demo and a technical d...
What happens when the different parts of a vehicle become smarter than the vehicle itself? As we move toward the era of smart everything, hundreds of entities in a vehicle that communicate with each other, the vehicle and external systems create a need for identity orchestration so that all entities work as a conglomerate. Much like an orchestra without a conductor, without the ability to secure, control, and connect the link between a vehicle’s head unit, devices, and systems and to manage the ...
Businesses are struggling to manage the information flow and interactions between all of these new devices and things jumping on their network, and the apps and IT systems they control. The data businesses gather is only helpful if they can do something with it. In his session at @ThingsExpo, Chris Witeck, Principal Technology Strategist at Citrix, will discuss how different the impact of IoT will be for large businesses, expanding how IoT will allow large organizations to make their legacy ap...
The many IoT deployments around the world are busy integrating smart devices and sensors into their enterprise IT infrastructures. Yet all of this technology – and there are an amazing number of choices – is of no use without the software to gather, communicate, and analyze the new data flows. Without software, there is no IT. In this power panel at @ThingsExpo, moderated by Conference Chair Roger Strukhoff, panelists will look at the protocols that communicate data and the emerging data analy...
SYS-CON Events announced today that Commvault, a global leader in enterprise data protection and information management, has been named “Bronze Sponsor” of SYS-CON's 19th International Cloud Expo, which will take place on November 1–3, 2016, at the Santa Clara Convention Center in Santa Clara, CA. Commvault is a leading provider of data protection and information management solutions, helping companies worldwide activate their data to drive more value and business insight and to transform moder...
What are the new priorities for the connected business? First: businesses need to think differently about the types of connections they will need to make – these span well beyond the traditional app to app into more modern forms of integration including SaaS integrations, mobile integrations, APIs, device integration and Big Data integration. It’s important these are unified together vs. doing them all piecemeal. Second, these types of connections need to be simple to design, adapt and configure...
Digital innovation is the next big wave of business transformation based on digital technologies of which IoT and Big Data are key components, For example: Business boundary innovation is a challenge to excavate third-party business value using IoT and BigData, like Nest Business structure innovation may propose re-building business structure from scratch, as Uber does in the taxicab industry The social model innovation is also a big challenge to the new social architecture with the design fr...