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Agile Computing Authors: Tim Hinds, Harry Trott, Don MacVittie, Flint Brenton, Pat Romanski

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Fingerprint Unveils Seven New Mobile Edutainment Apps for Kids

From VeggieTales® to Scribble Press, New Apps Explore Reading, Writing, Creativity, Character Building, and Money Management for Young Kids

SAN FRANCISCO, Dec. 4, 2012 /PRNewswire/ -- Fingerprint Digital, Inc, a mobile gaming startup that creates educational and engaging gaming apps for kids, is adding seven new apps to its growing library of learning and fun.  The free-to-play apps for iPad, iPhone and iPod Touch are suited for young children, ages 3-8, and teach everything from money management to reading readiness to character values.  To date, Fingerprint fans have logged nearly 40 million minutes of play time – while learning their colors, shapes, geography, math, science, reading, history and more.


"Families with young kids own on average 10 devices. And, today, savvy parents are requiring that screen time be meaningful – equal parts educational and play," said Nancy MacIntyre, CEO of Fingerprint.  "With our new crop of Fingerprint apps, we are cementing our brand in the minds of parents and the hearts of children as the go-to destination for fun and learning – especially as so many kids will be unwrapping a new mobile device this holiday season."

Every Fingerprint app promotes academic, social and emotional skills with a heavy dose of fun.  Fingerprint's newest releases, available in December, include:

  • Scribble My Story (ages 3-8):  Based on the award-winning Scribble Press app for iPad, this new app lets the youngest readers write, illustrate, and customize their own stories.  Kids can customize their very own audio stories or create a book based on Fingerprint's wildly popular Big Kid Life or Whole Wide World Adventure.  (iPad only)
  • Green$treets: Unleash the Loot! (ages 5-8):  The brainchild of Neale Godfrey, creator and leader in the "Kids and Money" field and bestselling author, this app teaches kids goal setting, budgeting, the value of money, and financial decision making while saving the planet. (Available now)
  • Panda Panda No More Mess (ages 3-6):  A fun sorting game and interactive book that teaches shapes and colors. Children help Panda, a happy little bear armed with a vacuum, clean up by dragging and dropping toys, blocks, clothes and even snacks into the right toy chests.  
  • Step-by-Story: The VeggieTales Collection® (ages 3-6):  Featuring the beloved characters from VeggieTales, this Step-by-Story collection helps kids associate words, sounds and pictures in preparation for reading. Plus, the apps focus on key character values (i.e., share your gifts, use your imagination, make new friends). The new collection includes The Goofy Gift, Thanks for the Franks, Larry's Missing Music, and I am That Hero!

These new apps increase Fingerprint's line-up to 21 titles, including 17 published through its third-party developer program, which now welcomes Scribble Press, Greenstreet Common, kidEbook and Playful Owl Productions. 

In addition to game play, Fingerprint apps provide sharing and engagement opportunities between kids and parents across mobile devices and the web. The Fingerprint platform invites kids to explore and discover learning game apps on their own and then share the fun with their grown-ups via the one-of-a kind, in-app Mom Comm.  This feature also provides parents with insight into their child's play and offers personalized recommendations tied to their child's interests and skill set.

Most Fingerprint apps are free to play, with an option to enhance and extend the experience for an additional charge.  Fingerprint is currently available on iOS platforms (iPhone, iPod touch and iPad) and will expand to Android devices in early 2013.

About Fingerprint Digital

Based in San Francisco, Fingerprint Digital is a mobile entertainment company for kids and the creator of Fingerprint Play, the first kids' learning and entertainment platform, providing sharing and engagement opportunities between kids and parents across mobile devices and the web. Its network of quality, Mom-Comm enabled edutainment apps is made up of first-party apps, as well as apps "fingerprinted" by third-party developers. Fingerprint funding is led by Corus Entertainment, a leading interactive media and entertainment company, along with K2MediaLabs, Reed Elsevier and Suffolk Holdings. For more information, visit or

SOURCE Fingerprint

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