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| March 23, 2010 08:31 AM EDT | Reads: |
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Research and Markets (http://www.researchandmarkets.com/research/020f6a/beginning_iphone_s) has announced the addition of John Wiley and Sons Ltd's new report "Beginning iPhone SDK Programming with Objective-C" to their offering.
Everything you need to know to start creating native applications for the iPhone and iPod Touch
The iPhone SDK and the Xcode tools are the official Apple tools used for creating native iPhone applications. This information-packed book presents a complete introduction to the iPhone SDK and the Xcode tools, as well as the Objective-C language that is necessary to create these native applications. Solid coverage and real-world examples walk you through the process for developing mobile applications for the iPhone that can then be distributed through Apple's iTunes Application store.
The hands-on approach shows you how to develop your first iPhone application while getting you acquainted with the iPhone SDK and the array of Xcode tools. A thorough tutorial on the features and syntax of the Objective-C language helps you get the most out of the iPhone SDK, and an in-depth look at the features of the iPhone SDK enables you to maximize each of these features in your applications.
- Provides an introductory look at how the iPhone SDK and Xcode tools work with the Objective-C language to create native iPhone applications
- Familiarizes you with the latest version of the iPhone SDK and the newest Xcode tools that ship with Snow Leopard
- Walks you through developing your first iPhone applications
- Focuses on the features and syntax of the Objective-C language so that you can get the most out of the iPhone SDK
With this hands-on guide, you'll quickly get started developing applications for the iPhone with both the iPhone SDK and the latest Xcode tools.
Key Topics Covered:
PART I: GETTING STARTED
CHAPTER 1: GETTING STARTED WITH IPHONE PROGRAMMING
CHAPTER 2: WRITE YOUR FIRST HELLO WORLD! APPLICATION
CHAPTER 3: OUTLETS, ACTIONS, AND VIEW CONTROLLERS
CHAPTER 4: EXPLORING THE VIEWS
CHAPTER 5: KEYBOARD INPUTS
CHAPTER 6: SCREEN ROTATIONS
PART II: BUILDING DIFFERENT TYPES OF IPHONE APPLICATIONS
CHAPTER 7: VIEW CONTROLLERS
CHAPTER 8: TAB BAR AND NAVIGATION APPLICATIONS
CHAPTER 9: UTILITY APPLICATIONS
PART III: DISPLAYING AND PERSISTING DATA
CHAPTER 10: USING THE TABLE VIEW
CHAPTER 11: APPLICATION PREFERENCES
CHAPTER 12: DATABASE STORAGE USING SQLITE3
CHAPTER 13: FILE HANDLING
PART IV: ADVANCED IPHONE PROGRAMMING TECHNIQUES
CHAPTER 14: PROGRAMMING MULTI-TOUCH APPLICATIONS
CHAPTER 15: SIMPLE ANIMATIONS
CHAPTER 16: ACCESSING BUILT-IN APPLICATIONS
CHAPTER 17: ACCESSING THE HARDWARE
PART V: APPENDICES
Author:
Wei-Meng Lee is Founder of Developer Learning Solutions, a technology company specializing in hands-on training of the latest Microsoft and Apple technologies. He writes extensively for online publications and is the author of Professional Windows Vista Gadgets Programming and C# 2008 Programmer's Reference.
For more information visit http://www.researchandmarkets.com/research/020f6a/beginning_iphone_s.
Published March 23, 2010 Reads 627
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